Raider (Deadlock)

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Raider (Deadlock)
Raider (Deadlock)
Race: Cylon
Type: Fighter
FTL: No
Propulsion:
Crew: 3 Cylon Centurions
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Strike Craft
Weapons:
Armaments:
Defenses: {{{def}}}
Aircraft:
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length:
Width:
Height:
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost:
Construction Time:
Hull Size:
Hull: 24
Mobility
FTL Cooldown: turns
Speed: 360 m/s
Turn Rate: °/turn
Armor Sum
Armor Total:
Armor Left:
Armor Right:
Armor Front:
Armor Rear:
Armor Top:
Armor Bottom:
Armament
DRADIS Range: 2000 m
Processing Power:
Munition Slots:
Munition Cooldown Period: turns
Squadron Slots: {{{squadrons}}}
Squadron Size: 16
Special Abilities: Squad Repair, Missile Interception
Additional Information


Background[edit]

To compete with the Colonial Viper developments, Cylon Raiders have shed armor plating in favour of digital reaction control systems and navigational AI assistance.

The Mark I Raider is almost as fast as the modern Viper, with the armor to match.

Game Abilities & Statistics[edit]

General stats[edit]

  • Squadron size: 16 Craft
  • Hull points: 52 (3.25 Hull per craft)
  • Speed: 360 m/s
  • Damage output: 0.3
  • Weapon range: 2500m (2000m effective range)
  • DRADIS range: 2000m

Special abilities[edit]

Squad repair - All squadrons can be ordered to return to their parent ship and undergo repairs during battle, this can even replace lost craft in the squadron and can be done regardless of how much damage and losses the squadron has taken so long as it is still intact.

Missile interception - Raiders can attempt to intercept incoming ordnance by giving orders to defend the target of incoming ordnance. The earlier the order is given the better, as it will take time for Raiders to reach the target ordnance and dispose of it.

External Links[edit]