Talk:Pyramid (RDM)

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Rules?

Here's how I think Pyramid (RDM) works:

At the mid-point of each side of the court is a rebound wall. Similarly, two corners of the court have rebound walls. One corner has a rebound wall with a small hole in it for scoring (aka the goal). In the center of the court and in each corner with a rebound wall are outlined smaller triangles which are a kind of safe zone. If the player controlling the ball places the ball on the ground within these zones and retains control of the ball while doing so, they are inelligible for the ful contact that seems acceptable at other times.

There must be some rule for determining who is on offense (i.e. who can score). It might be like half-court basketball where one must first get to, say, one of the corner safe-zones, or it might be like volley ball and be based on some kind of rounds system, OR it could be based on a time system (though this seems unlikely since Kara and Samuel play without an official clock).

I doubt that actual league play is done one-on-one because of the size of the squad introduced in the show. Probably there were three on a side at a time. Much more would get very crowded, I think. Anyway... Does anyone have thoughts on this? Much of this is highly conjectural, so I don't think it belongs on the article page, but it's interesting to note. --Day 08:13, 28 September 2005 (EDT)

Kara noted that the court in "Resistance" was "regulation-size", didn't she? --Peter Farago 10:57, 28 September 2005 (EDT)
Or "regulation" anyway, yes. I assume that means the lines are where they should be and the right distances apart and all that. That's the basis for my assumption of small teams in normal league play. The size of the court allows for pick-ups games, though. Kind of like singles or doubles in tennis, or, again, basketball. --Day 14:49, 28 September 2005 (EDT)

The Magazine

The title is The Official Magazine Battlestar Galactica. I can't tell how closely it is associated with the show, but the article in question (pp. 28-29) seems to either have been written by or be a paraphrase of an interview with Stunt Coordinator Mike Mitchell who is credited (in the article and with the help of others) for creating the Pyramid we saw in Resistance. --Day 17:51, 13 October 2005 (EDT)

Move/Split?

Should we move the majority of this content to "Pyramid (RDM)" and the stub about card to "Pyramid (TOS)"? I think somewhere we decided we liked that method of making pages, but I thought I'd put it out there first. --Day 00:19, 28 December 2005 (EST)

If You Build It...

I was musing, the other day on the drive home from work, about what it would take to build a Pyramid arena. I thought plywood would be best for the stands and goal... And I was thinking that I'd rather play on grass than concrete (because I'm not as hardcore as Starbuck and Sammy Anders), so I thought, maybe I'd cut out some plastic tarp or something, put rivets in the corners and use tent-stakes to tack them down for use as the three "safe zones". Side-lines would then be either played by eye (since the stands are pretty close together) or be more tarp. I think this would be do-able... And I bet I have a few friends who'd help (however, they live in Austin, not Dallas). Then we'd just have to figure out how to play. Anyway... I felt like blathering about it in case anyone cared to read it. --Day 03:06, 10 February 2006 (EST)