Difference between revisions of "Combat landing"

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A combat landing is a landing performed in the most dire of combat situations where retreat is neccesary. They are usually performed for their speed, but not their safety. In a combat landing, ships will not care about where they land on the [[Landing bay|landing bay]], as long as they can set down on it. The pilots will activate their magnetic clamps and try to skid along the [[Landing bay|landing bay]] until the clamps catch and halt the ship. Divets are formed by the skidding undercarriage in combat landing and need to be pounded out.  
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A '''combat landing''' is performed in the most dire of combat situations where retreat is necessary and a [[battlestar]] must leave a combat zone. Combat landings are usually performed for speed with less emphasis on safety. In a combat landing, fighters do not care about where they land on the [[Landing bay|landing bay]], as long as they can set down on it. The pilots will activate their magnetic clamps and try to skid along the landing bay until the clamps catch and halt the ship. Divets are formed by the skidding undercarriage in combat landings and need to be pounded out.
  
In [[33]], for 239 of the 240 jumps that the [[Galactica]] and the ragtag fleet had to make to escape the [[Cylon|Cylons]], combat landings were used to the point that the pilots had to check their undercarriages before each launch to check for structural decay because of all the friction and stress that these few ships have been subjected to.
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Combat landings can be very risky for ''[[Galactica]]'' pilots since only her port landing bay is available; the starboard pod was being converted into a pressurized museum at the time of the [[Cylon Attack]]. Combat landings by a full squadron may make it very cramped for parking within the pod and increase the likelihood of collisions. Further, ''Galactica'' may begin retracting her landing pods early, requiring a pilot to fly as accurately as they can to enter the landing pod without colliding against the ship.
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For 239 of the 240 jumps that battlestar ''[[Galactica]]'' and the fleet had to make to escape the [[Cylons]] after the initial [[Battle of Ragnar Anchorage]], combat landings were used to the point that the pilots had to check their undercarriages before each launch to check for structural problems because of the stress placed on the fighters ([[33]]).
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[[Category:A to Z]]
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[[Category:RDM]]
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[[Category:Colonial Military]]
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[[Category:Terminology]]

Revision as of 07:54, 18 October 2005

A combat landing is performed in the most dire of combat situations where retreat is necessary and a battlestar must leave a combat zone. Combat landings are usually performed for speed with less emphasis on safety. In a combat landing, fighters do not care about where they land on the landing bay, as long as they can set down on it. The pilots will activate their magnetic clamps and try to skid along the landing bay until the clamps catch and halt the ship. Divets are formed by the skidding undercarriage in combat landings and need to be pounded out.

Combat landings can be very risky for Galactica pilots since only her port landing bay is available; the starboard pod was being converted into a pressurized museum at the time of the Cylon Attack. Combat landings by a full squadron may make it very cramped for parking within the pod and increase the likelihood of collisions. Further, Galactica may begin retracting her landing pods early, requiring a pilot to fly as accurately as they can to enter the landing pod without colliding against the ship.

For 239 of the 240 jumps that battlestar Galactica and the fleet had to make to escape the Cylons after the initial Battle of Ragnar Anchorage, combat landings were used to the point that the pilots had to check their undercarriages before each launch to check for structural problems because of the stress placed on the fighters (33).