Podcast:The Farm: Difference between revisions

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(linkified teaser)
(sort of working... (5:03 into act one))
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This sequence I particularly like because it's not just an action oh shoot-em up sequence. It's like- director did a beautiful job with this. What's happening? What's going on with Kara? Something's wrong. And I like it because it's one of the few times that I've personally seen, in television at least and mostly and some film, where you really get that sense of being shot. "Oh my God, I've been shot." Now you- our quicker viewers there might notice that the wound jumped from left to right. That was something we knew in the editing room. It was a choice that the editor made and I- we went with. It's not a mistake. It's part of just the surrealness of what's going on. It's Kara's mind coming unmoored from its from its moorings. Unmoored from its moorings, as she goes under. And I liked the telling this story from her point of view that she takes one bullet and, man, out she goes. It's not, again I've talked about this before, but when we get hurt in this series the hurts stick. The hurts really do hurt and we don't just bounce back from them. And think that that's- it's important that a gunshot wound be treated like a gunshot wound. And I will come back for act one.
This sequence I particularly like because it's not just an action oh shoot-em up sequence. It's like- director did a beautiful job with this. What's happening? What's going on with Kara? Something's wrong. And I like it because it's one of the few times that I've personally seen, in television at least and mostly and some film, where you really get that sense of being shot. "Oh my God, I've been shot." Now you- our quicker viewers there might notice that the wound jumped from left to right. That was something we knew in the editing room. It was a choice that the editor made and I- we went with. It's not a mistake. It's part of just the surrealness of what's going on. It's Kara's mind coming unmoored from its from its moorings. Unmoored from its moorings, as she goes under. And I liked the telling this story from her point of view that she takes one bullet and, man, out she goes. It's not, again I've talked about this before, but when we get hurt in this series the hurts stick. The hurts really do hurt and we don't just bounce back from them. And think that that's- it's important that a gunshot wound be treated like a gunshot wound. And I will come back for act one.
==[http://www.scifi.com/battlestar/downloads/podcast/mp3/205/bsg_ep205_2of5.mp3 Act 1]==
Another key thing was gonna go on here, is of course, Adama's return to command and return to [[CIC]]. And this was something I think we talked about at length before the season began and what's interesting to us was to treat what happened to Adama with a certain amount of reality and a certain amount of seriousness. This man was almost killed. He was shot, point blank, in the chest. Two bullets. Was laying in [[sickbay]] for a long time. Literally a near death experience. And that he shouldn't just come back from that exactly the way he was before. And what we started saying was that Adama's changed. Adama's different. The emotions are closer to the surface. Things that the man has held down and tamped down for many years and for many reasons now come forth and are easy- they come unbridled- come- I'm not talking very- I don't talk good today. But essentially his emotions tend to burst forth without his wanting them to. And you can see it right here. Just that little beat of him telling everyone how much he means to them- they mean to him, is not something that the typical Adama would have done. He's much more stoic, much more close to the- keeps things close to the vest. And I love this little beat here where he says he feels closer to the ground somehow. And something's going on. And this will continue. You will see this aspect of Adama for the rest of the season. He has gone through a profound experience and certainly if any of us were shot and nearly killed and ended up in a hospital and came out of it, I don't think anybody's exactly the same after an experience like that. And if felt like Commander Adama is a mortal after and Commander Adama would be affected and that we should see that effect on the man. And that the man would not be so easily returned to just the way he was.
This subplot, the "B" story, it's the first time we've really done the ''Galactica'' as the "B" story. Although I guess that's not true, I take that back. Oh and there's my phone, just ringing to interrupt the podcast, but... we'll keep going. And we'll ignore whoever is trying to call me with some urgent piece of business. But in any case- that's so obnoxious. I'll try to turn it off, folks. But I don't remember how... ahh. Ok. I think I've killed it. No. I've not. Oh, whatever. Ok. In any case, this piece of business going on here, the searching for our fugitives in the Fleet was something that was actually much longer in script form. This sequence you can see we're cutting into them, they're just already in this place and we have a voiceover saying, "How long do we have to stay in cold storage?" This idea was something I was in love with at the beginning and it turned out to be one of those things that plagues you in production. I said, "Let's put 'em in a meat locker." And there was a whole thing here, a lead in, where they're in this freezing cold meat locker and Lee says, "It's one of the safest- it's the safest place in the Fleet outside of ''Galactica''. Nobody gets in or out of this place." And [[Laura Roslin|Laura]] says, "Why?" And he says, "Well, because of that." And turn around, there's these big sides of beef hanging in the meat locker. And he says, "Those are the last brisquets, burgers, filets, and pot roasts left in the universe." And that took a beat for that, because it was reinforcing this idea that everything that they once had is now either gone or in short supply and the notion was that the meat locker was the safest place because that, the fresh beef, would be closely guarded and closely held and worth a great deal. Well, we couldn't find a meat locker. There were a couple meat lockers in Vancouver that we did scout and look at and consider but they were literally so freezing cold that the art director and the scouting team that went in there literally were freaking out. They like went in, and it was just- they said it- the cold hit you like someone smacked you with a stick and we could not imagine being able to get actors and camera crews to actually work. And so we started investigating other meat lockers, other smaller ones, and then they were too small and too cramped and this went on and on and on and I finally just gave up and was willing to let it go. And I said let's just make it a storage room. But then [[Richard Hudolin]], our production designer, came and said, "Well, how 'bout if I design the set so- I build a set and we design it so that there's a window and you can see into the meat locker, and they're on the other side." So you can still play the cold, and still play the difficulty of it, but it didn't really work too well. This actually just feels like a set, and the actors are playing cold, and they're on- the wrong side of the glass to play cold and we had an earlier beat with Lee walking through it, which got cut. In essence, it was a mess and it's a lesson to you future producers. Sometimes you should just give up and change the idea rather than try to take a half measure and make the idea sort of work. And this is an example of the idea sort of working.

Revision as of 21:26, 15 October 2006

This page is a transcript of one of Ronald D. Moore's freely available podcasts.
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Teaser[edit]

Hello. I'm Ronald D. Moore, executive producer and developer of the new Battlestar Galactica and I'd like to welcome you to the podcast of episode five of season two, "The Farm". This was one of the episodes, as I mentioned last week, that was initially pitched in the initial round of stories that we would be doing as part of the larger arc carrying over from season one. This was going to be the first time that the "A" story, which is the primary story of any episode, would be set on Caprica. And that they would be following Kara Thrace with the band of human resistance fighters that were set up in episode four. And the initial pitch and the initial story outline was that Kara would be on a mission with some of these resistance fighters as they were hunting and trying to find an airbase that they could attack and potentially get a Heavy Raider to escape with. And that she would be ambushed and all the other people, all the other humans, would be killed and Kara would wake up in a Cylon facility. And we would introduce a new Cylon at that point. And that they would be doing fertility and experimental procedures on Kara. And she would be held in some sort of mengalo(?)-like setting and it was like a farm. A reproductive farm where they were holding other female prisoners there, human female prisoners there, as well. And that then Kara would break out and fight back and free the other humans, etc. That is still essentially the story of this episode. It hasn't changed radically, as far as the "A" story goes, except for a key conceptual change was that instead of playing that Kara knows from the beginning that she's being held in a Cylon facility, she would be less sure. It wouldn't be clear. We would play the ambiguity of her situation with the audience from the get-go, throughout the episode.

This episode, in all honesty, was probably the most convtroversial episode of the season second only, maybe, to "Valley of Darkness" for much the same reasons. This episode is dark. This is a dark tale. This is a dark show many times. And the controversy on this show was, "How dark is too dark? How much is too much? Will this episode, and epsidoes like it, scare our audience away?" Specifically, actually, interesting enough, the discussion became, "Will it scare female audience away?" Marketing and demographics and research and all that is part of television and it's something that writer/producers have to deal with all the time. The question is conceptual. What is the show? Who's the show appealing to? And who watches it more than others. Our research shows that more men than women watch the show. Which is to be expected. That's typical in the scifi genre. The question is, "How do you get more female viewers?" And you start getting into a certain amount of wrestling in terms of, well, how to define what appeals to female viewers. How to define what appeals to male viewers. What is- the question that I put to you, and you can answer it any way that you see fit, 'cause you're the audience, is this show a good show for women? This show in particular. Here is a female character, heroine, who's really put- we put the screws to all through the episode. Deals with a lot of fertility issues, reproductive issues, some of which may be potentially uncomfortable or distasteful. The question is, "Does that drive female audiences away or does it bring them to the party?" In any case, regardless of the controversies, this is the episode that we made and fought for and quite strongly believe it, frankly.

This opening sequence here with Kara and Anders is really the only remnant of the relationship that we have. At the start of the season we had grander plans. We talked about, just in conceptual terms, that Kara would meet up with someone from the resistance, become heavily involved, fall in love, and then be- have that person torn away from her at the end of the arc. Either killed or she would be parted from him. As we worked through the stories what we came to find was that we didn't have a lot of time. We had all these other stories that were also demanding viewership, demanding story time, and the Caprica story- we just couldn't keep going back to enough to really fully develop the relationship between Anders and Kara. So what we decided to do was to really kind of do it in the cut, in between the two episodes something happens. And it doesn't take a lot, I think, to fill in those blanks. In "Resistance", last week, you saw Kara and Anders in the game of Pyramid out on the court. You could see the obvious attractions, sexual tension. It goes without saying that these two are going to have some kind of relationship and given who Kara Thrace is and the way she- and my kids are here, as you can tell. Given the kind of person that Kara Thrace is, it seemed only natural that she would, of course, fall into bed with him because that's what Kara Thrace does. And Kara sleeps who she feels like sleeping with and makes no apologies for it and so they had a relationship.

This sequence I particularly like because it's not just an action oh shoot-em up sequence. It's like- director did a beautiful job with this. What's happening? What's going on with Kara? Something's wrong. And I like it because it's one of the few times that I've personally seen, in television at least and mostly and some film, where you really get that sense of being shot. "Oh my God, I've been shot." Now you- our quicker viewers there might notice that the wound jumped from left to right. That was something we knew in the editing room. It was a choice that the editor made and I- we went with. It's not a mistake. It's part of just the surrealness of what's going on. It's Kara's mind coming unmoored from its from its moorings. Unmoored from its moorings, as she goes under. And I liked the telling this story from her point of view that she takes one bullet and, man, out she goes. It's not, again I've talked about this before, but when we get hurt in this series the hurts stick. The hurts really do hurt and we don't just bounce back from them. And think that that's- it's important that a gunshot wound be treated like a gunshot wound. And I will come back for act one.

Act 1[edit]

Another key thing was gonna go on here, is of course, Adama's return to command and return to CIC. And this was something I think we talked about at length before the season began and what's interesting to us was to treat what happened to Adama with a certain amount of reality and a certain amount of seriousness. This man was almost killed. He was shot, point blank, in the chest. Two bullets. Was laying in sickbay for a long time. Literally a near death experience. And that he shouldn't just come back from that exactly the way he was before. And what we started saying was that Adama's changed. Adama's different. The emotions are closer to the surface. Things that the man has held down and tamped down for many years and for many reasons now come forth and are easy- they come unbridled- come- I'm not talking very- I don't talk good today. But essentially his emotions tend to burst forth without his wanting them to. And you can see it right here. Just that little beat of him telling everyone how much he means to them- they mean to him, is not something that the typical Adama would have done. He's much more stoic, much more close to the- keeps things close to the vest. And I love this little beat here where he says he feels closer to the ground somehow. And something's going on. And this will continue. You will see this aspect of Adama for the rest of the season. He has gone through a profound experience and certainly if any of us were shot and nearly killed and ended up in a hospital and came out of it, I don't think anybody's exactly the same after an experience like that. And if felt like Commander Adama is a mortal after and Commander Adama would be affected and that we should see that effect on the man. And that the man would not be so easily returned to just the way he was.

This subplot, the "B" story, it's the first time we've really done the Galactica as the "B" story. Although I guess that's not true, I take that back. Oh and there's my phone, just ringing to interrupt the podcast, but... we'll keep going. And we'll ignore whoever is trying to call me with some urgent piece of business. But in any case- that's so obnoxious. I'll try to turn it off, folks. But I don't remember how... ahh. Ok. I think I've killed it. No. I've not. Oh, whatever. Ok. In any case, this piece of business going on here, the searching for our fugitives in the Fleet was something that was actually much longer in script form. This sequence you can see we're cutting into them, they're just already in this place and we have a voiceover saying, "How long do we have to stay in cold storage?" This idea was something I was in love with at the beginning and it turned out to be one of those things that plagues you in production. I said, "Let's put 'em in a meat locker." And there was a whole thing here, a lead in, where they're in this freezing cold meat locker and Lee says, "It's one of the safest- it's the safest place in the Fleet outside of Galactica. Nobody gets in or out of this place." And Laura says, "Why?" And he says, "Well, because of that." And turn around, there's these big sides of beef hanging in the meat locker. And he says, "Those are the last brisquets, burgers, filets, and pot roasts left in the universe." And that took a beat for that, because it was reinforcing this idea that everything that they once had is now either gone or in short supply and the notion was that the meat locker was the safest place because that, the fresh beef, would be closely guarded and closely held and worth a great deal. Well, we couldn't find a meat locker. There were a couple meat lockers in Vancouver that we did scout and look at and consider but they were literally so freezing cold that the art director and the scouting team that went in there literally were freaking out. They like went in, and it was just- they said it- the cold hit you like someone smacked you with a stick and we could not imagine being able to get actors and camera crews to actually work. And so we started investigating other meat lockers, other smaller ones, and then they were too small and too cramped and this went on and on and on and I finally just gave up and was willing to let it go. And I said let's just make it a storage room. But then Richard Hudolin, our production designer, came and said, "Well, how 'bout if I design the set so- I build a set and we design it so that there's a window and you can see into the meat locker, and they're on the other side." So you can still play the cold, and still play the difficulty of it, but it didn't really work too well. This actually just feels like a set, and the actors are playing cold, and they're on- the wrong side of the glass to play cold and we had an earlier beat with Lee walking through it, which got cut. In essence, it was a mess and it's a lesson to you future producers. Sometimes you should just give up and change the idea rather than try to take a half measure and make the idea sort of work. And this is an example of the idea sort of working.