Artemis (Deadlock)
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- For the Lord of Kobol for which the ship is named, see: Artemis.
Artemis (Deadlock) | |||
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Race: | Colonies | ||
Type: | Light Battlestar | ||
FTL: | Yes | ||
Propulsion: | |||
Crew: | 3,200 personnel, plus 150 Colonial Marines[1] | ||
Capacity: | 3,350 persons[1] | ||
CO: | {{{co}}} | ||
XO: | {{{xo}}} | ||
Role: | Command Ship, Force Projection Vessel, Strike Carrier[1] | ||
Weapons: | 8 Battlestar Artillery 4 Heavy Turrets 16 Point Defense Turrets | ||
Armaments: | See Abilities section.[1] | ||
Defenses: | {{{def}}} | ||
Aircraft: | Viper Mark I, Viper Mark II, Raptor, Shuttle, Maintenance Pod[1] | ||
Aviation facilities: | {{{facilities}}} | ||
Fate: | {{{status}}} | ||
Emblem: | [[Image:{{{patch}}}|175px|Ship's patch]] | ||
Other Images: | Gallery | ||
Dimensions | |||
Length: | 1080 meters[1] | ||
Width: | 400 meters[1] | ||
Height: | 104 meters[1] | ||
Weight: | {{{weight}}} | ||
Wingspan: | {{{wingspan}}} | ||
Other: | {{{otherdi}}} | ||
Game Information | |||
Cost: | 4[2] | ||
Construction Time: | 4[2] | ||
Hull Size: | 3[2] | ||
Hull: | 120[2] | ||
Mobility | |||
FTL Cooldown: | 4[2] turns | ||
Speed: | 120[2] m/s | ||
Turn Rate: | 60[2]°/turn | ||
Armor Sum | |||
Armor Total: | 440[2] | ||
Armor Left: | 80 (Hangar)[2] | ||
Armor Right: | 80 (Hangar)[2] | ||
Armor Front: | 80 (Armory)[2] | ||
Armor Rear: | 60 (Navigation)[2] | ||
Armor Top: | 70 (Fire Control)[2] | ||
Armor Bottom: | 70 (Engineering)[2] | ||
Armament | |||
DRADIS Range: | 5000[2] m | ||
Processing Power: | |||
Munition Slots: | 1 Slot[2] | ||
Munition Cooldown Period: | 3[2] turns | ||
Squadron Slots: | 2 Slots[2] | ||
Squadron Size: | {{{squadron size}}} | ||
Special Abilities: | Flak | ||
Additional Information | |||
The Artemis-class battlestar is a Colonial Fleet battleship in operation during the First Cylon War. It is the mainstay command ship in deployment during the early stages of that conflict, until succeeded by other battlestar classes deployed later in the conflict.
An Artemis-class' primary mission profile as a command ship of a Battlestar group or other strike force is due to its robust firepower, including its flak protection abilities in aptly dealing with inbound enemy munitions and enemy fighter craft (Battlestar Galactica Deadlock).
Artemis is the predecessor for all other battlestars, and is quickly outmoded due to its notorious inability for retrofits whenever new technologies became available.[3] As such, it is no longer in service by the time of the Fall of the Twelve Colonies.
Abilities
As a "pocket battlestar," Artemis is lightly armored and relies on its flak cannons and heavy firepower for defense.[3]
Primary batteries are laden across its bow and dorsal spines, capable of shooting at a near 180-degree arc. Numerous missile tubes and kinetic-energy weapons line the amidship's belly to handle large craft, while smaller strike craft and superiority fighters can be dealt with via the point defense guns built into the flight pods.[3]
Artemis supports two full wings of Viper Mark Is, capable of being deployed via magnetic accelerator tubes from the outer sides of the flight pods.[3]
Raptors are also standard for marine and force reconnaissance operations.[3]
Large landing bays inside the flight pods allow for rapid recovery of craft during emergency jump procedures.[3]
Design
Of note, Artemis is among the first ship designs to feature fixed, un-retractable flight pods that did not hinder the ship's FTL ability.[3]
This class originates the general design aesthetic of battlestars, featuring a wedged "alligator head" forward section where CIC resides, a narrow central body sporting the ship's weapon emplacements, and a broad aft section supporting the six stardrive clusters.[3]
Due to the largely significant hurdle of upgrading and retrofitting with new advancements during its lifetime, Artemis-class battlestars saw shorter-than-expected service and were steadily replaced by newer classes, such as the Minerva- and Jupiter-class.[3]
Role
Primarily an offensive craft, Artemis lead the charge against Cylon aggression to great effect during the war. As war material and resources became scarce, the cost to create this class of ship is lower than its bulk and abilities would suggest, and thus helps to stem the tide of the war in the Colonies' favor.[3]
Its extensive tactical facilities and abilities as both a defensive and offensive platform repetitiously prove its dominance on the battlefield. From protecting smaller vessels during engagements to reinforcing weakened forces, large numbers of Artemis-class battlestars are deployed in the earliest stages of the war.[3]
Notable Ships
Gallery
Notes
- According to the Spacedock promotional video, the following quote is attributed to Sinon Quade, Jupiter Project Architect:
- The blueprint from which all future battlestars are drawn. Sturdy and powerful enough to stay in the fight, economical to the point of ubiquity.
- The ship is a nod to the battlestars featured in the Original Series.
- The class is named in honor of Artemis, a Lord of Kobol.
Related Media
Game Abilities & Statistics
- FTL Cooldown: 4 turns.
- Speed: 120 m/s (168 m/s Boost Thruster, 98.4 m/s +/- 4 Posture)
- Turn rate: 60 degrees per turn. (36 Boost Thruster, 48 +/-4 Posture)
- Pitch/Yaw rate: 100% (40% Boost Thruster, 80% +/- 4 Posture)
- Ship hull size: 3
Hull/Armor/Engineering
- Hull: 120
- Left: 80 (Hangar)
- Right: 80 (Hangar)
- Front: 80 (Armoury)
- Rear: 60 (Navigation)
- Top: 70 (Fire Control)
- Bottom: 70 (Engineering)
- 25% damage reduction (20% +4 Posture, 31% -4 Posture)
- 100% subsystem Repair (84% +4 Posture, 116% -4 Posture)
Fire Control Systems
1x Munition slot, 3 turn cooldown.
Munition salvo size: 100% (116% +4 Posture, 84% - 4 Posture)
8x Point Defense mounted left.
- Range: 5000 (4200-5800)
- Rate of Fire: High
- Accuracy: High (High-Very High)
- Damage: 0.2
8x Point Defense mounted right.
- Range: 5000 (4200-5800)
- Rate of Fire: High
- Accuracy: High (High-Very High)
- Damage: 0.2
2x Heavy Turret mounted forward, which can shoot down.
- Range: 5000 (4200-5800)
- Rate of Fire: Very Low
- Accuracy: Low (Very Low-Low)
- Damage: 3
8x Battlestar Artillery mounted on top.
- Range: 5000 (4200-5800)
- Rate of Fire: Very Low
- Accuracy: Very Low (Very Low-Low)
- Damage: 6
2x Heavy Turret mounted on bottom.
- Range: 5000 (4200-5800)
- Rate of Fire: Very Low
- Accuracy: Low (Very Low-Medium)
- Damage: 3
Tech/Armory
- DRADIS Range: 5000m (4100m - 5950m)
- Firewall Regeneration: 100/s (82/s +4 Posture, 118/s -4 Posture)
- Marine Armor: 40 (32 - 48)
- Marine Strength: 100% (82% +4 Posture, 119% -4 Posture)
- Flak Damage: 100% (84% +4 Posture, 116% -4 Posture)
Squadrons/Hangar
2x Squadron slots
- +20 Evade
- 3 second launch delay
- 100% squadron repair (80% +4 Posture, 121% -4 Posture)
Special abilities
- Flak - Flak fire can be deployed left or right of its hangar pods to destroy any support craft and ordnance in its area of effect. Flak damage against fighters is influenced by the armory statistic, which can be increased through defensive posture and decreased through offensive posture.
External Links
- Battlestar Galactica: Artemis Class Battlestar - Deadlock Proving Grounds - Spacedock video at YouTube
- "Complete Ship Statistics" by Sir Wagglepuss III via StreamCommunity.com
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Battlestar Galactica: Artemis Class Battlestar - Deadlock Proving Grounds - Spacedock (backup available on Archive.org) . (video) (15 August 2017). Retrieved on 15 August 2019.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 Noted in this data sheet from the build queue.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Battlestar Galactica: Artemis Class Battlestar - Deadlock Proving Grounds - Spacedock (backup available on Archive.org) (in ).