Nemesis

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This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.


Nemesis
Nemesis
Race: Cylon
Type: Corvette
FTL: Yes[1]
Propulsion:
Crew: Unknown Number of Centurions
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Electronic Warfare[1]
Weapons: 1 Light Turret (Front)[1]
Armaments: See Abilities section.[1]
Defenses: {{{def}}}
Aircraft:
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length:
Width:
Height:
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost: {{{construction}}}
Construction Time: {{{construction}}}
Hull Size: 2[1]
Hull: 45[1]
Mobility
FTL Cooldown: 1[1] turns
Speed: 200[1] m/s
Turn Rate: 96[1]°/turn
Armor Sum
Armor Total: 125[1]
Armor Left: 20[1]
Armor Right: 20[1]
Armor Front: 30[1]
Armor Rear: 20[1]
Armor Top: 20[1]
Armor Bottom: 15[1]
Armament
DRADIS Range: 7000[1] m
Processing Power:
Munition Slots: 1 Slot[1]
Munition Cooldown Period: 4[1] turns
Squadron Slots:
Squadron Size: {{{squadron size}}}
Special Abilities: Hacking[1]
Additional Information


Background

The Nemesis corvette is a Cylon capital ship in use during the First Cylon War.

It is principally employed in an offensive manner, using its electronic warfare suite to hack into systems aboard Colonial vessels during engagements.

It is lightly armed with a forward-facing light turret, coupled with long-range missiles, both allowing the vessel to deploy hit-and-run attacks against larger capital ships (Battlestar Galactica Deadlock).

Gallery

Notes

According to the Spacedock promotional video, the following quote is attributed to Sinon Quade, Jupiter Project Architect:

I used to make good money balancing firepower and thrust; now I make better money balancing firepower and firewalls. - On the threat of the Nemesis Corvette

Related Media

Spacedock breakdown video for this ship. Authorized by Slitherine Ltd. and Black Lab Games.










Game Abilities & Statistics

Navigation

FTL Cooldown: 3 turns.

  • Speed: 200 m/s (System Process 32% - 145%)
  • Turn Rate: 96 degrees per turn
  • Pitch rate: (System Process 20% - 146%)
  • Ship hull size: 2

Hull/Armour/Engineering

  • Hull: 45
    • Left: 20 (Armoury)
    • Right: 20 (Armoury)
    • Front: 30 (Fire Control)
    • Rear: 20 (Navigation)
    • Top: 20 (Tech Bay)
    • Bottom: 15 (Engineering)

15% Damage reduction (System Process 0% - 30%) 80% Subsystem Repair (System Process 20% - 140%)

Fire Control Systems

1x Munition slot, 4 turn cooldown Munition salvo size: 80% (System Process 20% - 140%) 1x Light Turret mounted forward, which can shoot down.

  • Range: 3750 (System Process 1500 - 6000)
  • Rate of fire: Medium
  • Accuracy: Very Low (System Process Very Low - Medium)
  • Damage: 0.4

Tech/Armoury

  • Processing Power: 75
  • DRADIS Range: 5425m (System Process 700m - 10150m)
  • Firewall Regen: 4.7/s (System Process 0.6/s - 8.7/s)
  • Hacking Strength: 75% (System Process 0% - 150%)
  • Centurion Armour: 30 (System Process 0 - 60)
  • Centurion Strength: 88 (System Process 50 - 125)

Special Abilities

Hack - The Nemesis can hack targets in range, which will do direct subsystem damage after breaking through the target's firewall.

Gallery

External Links

Codex info sheet.

References